{
  "schema": "sphere-tech-card/v1",
  "id": "card-3d-graphics-maniax-glossary-blinn-phong",
  "axis": "tech",
  "kind": "glossary_term",
  "title": "블린-퐁 반사 모델 (Blinn-Phong)",
  "title_kr": "블린-퐁 반사 모델 (Blinn-Phong)",
  "url": "http://diskstation/wiki/3d-graphics-maniax/wiki/glossary.html#blinn-phong",
  "source": "3D Graphics Maniax (Nishikawa)",
  "source_quality": "curated_series",
  "tags": [
    "curated_series",
    "graphics",
    "3d-graphics-maniax",
    "nishikawa",
    "glossary",
    "glossary_term",
    "셰이딩-모델-&-라이팅-(shading-models-&-lighting)"
  ],
  "digest": "하프 벡터 $\\mathbf{H} = \\frac{\\mathbf{L} + \\mathbf{V}}{\\ — \\mathbf{L} + \\mathbf{V}\\",
  "workflow": [
    "용어 카테고리: 셰이딩 모델 & 라이팅 (Shading Models & Lighting)",
    "적용/특징: \\mathbf{L} + \\mathbf{V}\\",
    "관련 챕터: }$를 이용한 고속 정반사(Specular) 연산"
  ],
  "judge": {
    "status": "PASS",
    "score": 18,
    "reasons": [
      "curated_series_glossary",
      "has_digest",
      "has_workflow",
      "series:3d-graphics-maniax"
    ],
    "method": "curated_glossary_migration",
    "axis": "tech"
  },
  "ingested_at": "2026-09-12T01:19:24Z",
  "normalized_at": "2026-09-12T16:31:03+09:00",
  "origin_ref": "/wiki/3d-graphics-maniax/wiki/glossary.html#blinn-phong",
  "topics": [
    "셰이딩 모델 & 라이팅 (Shading Models & Lighting)",
    "glossary",
    "3d-graphics-maniax"
  ],
  "series": {
    "slug": "3d-graphics-maniax",
    "title": "3D Graphics Maniax",
    "title_kr": "3D 그래픽스 매니악스",
    "article_id": "glossary-blinn-phong",
    "chapter_title": "Glossary"
  }
}
